ORIGINAL IP
Sci-Fi / Military Horror — In Development

THE VEIL

27 worlds. 7 billion people. A war that cannot be won — fought anyway.
A self-initiated world-building project: concept art, character design, and original lore.
Concept Art Overview The World Threat Index Characters Lexicon
02

World Overview

The Veil is a self-initiated sci-fi world built around a single premise: humanity is fighting a war it cannot win, against something that isn't trying to win either. It is simply a process — and humanity is in its way.

Three thousand years ago, a barrier between two layers of reality failed at a single point. Earth fell in seven days. The survivors scattered across 27 colony worlds, and have been fighting a slow losing battle ever since — using an elite corporate military unit called Threshold Division to hold the line against incursions from the other side.

The world is designed around two core visual and thematic tensions: military sci-fi realism against cosmic horror scale, and institutional control against the raw force of human belief. The art direction sits at the intersection of those two things.

Core Premise

The war cannot be won — and the people fighting it know this. Threshold Division doesn't fight because they believe in victory. They fight because the alternative is to stop. The story is built around what that choice looks like, from the inside, over generations.

The ones who kept fighting anyway — without illusion, without a resolution they could believe in, purely because the alternative was to stop — those are the ones the doctrine was built around. Not the believers. The ones who chose to act like they believed while knowing exactly what they were choosing.

— ORACLE Fragment 7. Recovered Year 2987.
03

The World

Humanity lives across 27 colony worlds, nominally governed by the Interworld Authority — but real power belongs to Aethon Corporation, the military-industrial entity that funds and directs Threshold Division. Aethon's stated mission is the reclamation of Earth. Its actual mission, for the past 1,800 years, has been intelligence gathering from a planet it knows cannot be reclaimed.

The key resource in this world is called Signal — a measurable force generated by human belief, conviction, and will. It's the only thing that can interact with entities from the other side. Aethon weaponizes it. The infrastructure they've built around that process looks, from the outside, almost exactly like organized religion.

Visual Direction — Veil Bleed

Corrupted zones don't look damaged. They look extraordinary. Ichor — the fluid that replaces blood in Contact-class entities — shifts between violet, black, and deep green depending on the angle of light. Probability fields resemble slow aurora borealis: massive electromagnetic curtains that are beautiful and structurally fatal at the same time. The visual horror of this world is that the most dangerous things are often the most visually stunning.

TIMELINE

Year 0
Earth falls. The barrier fails at a single point. Seven days. Humanity evacuates to 27 colony worlds.
Year 756
Last Hold established in the Himalayas — the first stable human foothold on Earth since Year 0.
Year 1900
341 operators burn their Signal reserves to maximum to hold Last Hold's perimeter during an evacuation. None survive. Their bodies remain — frozen mid-action, undecayed. Last Hold is rebuilt around them. They are still there.
Year 1950
Threshold Division formally established by Aethon Corp. Training washout rate: 80%. First-deployment mortality: 40%. Five-year survival: 30%. The recruitment materials feature the 341. They do not include the statistics.
Year 3000 — Now
Dormant ORACLE systems are activating for the first time in recorded history. Project SIGHTLINE is approaching completion. The stalemate holds — for now.
04

Threat Index

The entities that cross from the other side — called Contacts — aren't creatures in any biological sense. They're processes. Autonomous functions that manifest in physical substrate. They don't hunt. They don't pursue. They correct. Humanity, to them, is a system error.

The Contact hierarchy is designed to escalate in visual and conceptual scale — from something that passes as human, to something that makes physics optional.

Field Note — Ichor

All substrate-based Contacts carry Ichor — a fluid that replaces blood. It functions as a coolant and passive corrosive, degrading metal and organic tissue on contact. It smells like ozone and copper. Under certain light conditions, it's extraordinary to look at. This is intentional.

Tier I — Scout
Shade
// Contact-Alpha-Passive //

A human body in early stages of overwrite. The original person is already gone — but the body still walks, still uses their face, still passes. It moves slightly wrong: blinks out of sync, weight distributed differently. Used as forward observers. Only Signal-active operators can reliably detect them.

Speed
Normal human
Detection
Extremely difficult
Window
6–72 hours
Tier II — Infantry
Vector
// Contact-Alpha-Active //

A fully overwritten human body — bones repositioned for mechanical efficiency, blood replaced with Ichor. Fast. The face is always kept intact. Human instinct to recognize a face creates a 0.5–2 second hesitation. At Vector sprint speeds, that's a lethal window.

Sprint
8–12 m/s
Face
Always retained
Vocalization
None
Tier II — Heavy
Breacher
// Contact-Alpha-Mass //

Four to eight human bodies fused at the limb level into a single chassis. It walks through structural walls. The faces of every component body are arranged at the front — all wearing the expression from the moment of overwrite.

Substrates
4–8 fused
Ballistic
Heavy armor equiv.
Tier III — Coordinator
Warden
// Contact-Beta-Mesh //

A tactical node. Pilots surrounding Vector units within a 200-meter network — under its coordination, a Vector squad moves and fires as a single organism, with no redundant motion. A Warden's presence means the system has decided your location is worth additional processing.

Mesh Radius
200m
Effectiveness
~340% gain
Tier IV — Physics Override
Archon
// Contact-Gamma-Override //

The barrier thins to near-transparency within an Archon's vicinity. In a 40-meter radius, physics becomes discretionary — ballistics curve, fire moves upward, operators experience broken time perception. An Archon doesn't need to attack you. It needs to be present.

Effect Zone
40m radius
Protocol
Evacuate only
Tier V — Collapse Event
Throne
// Contact-Omega //

Not a Contact. A localized collapse of the barrier itself. A Throne doesn't move, act, or pursue. It exists — and within 8 kilometers of its existence, the barrier fails completely. Earth has three confirmed Thrones. They have not moved since Year 0. Nothing has been attempted against them twice.

Collapse Zone
8km radius
Confirmed
3 on Earth
Protocol
No engagement
05

Key Personnel

Four characters at the center of the story — designed to embody different responses to the same impossible situation.

Director of Field Operations
LYRA KANE

The architect of Threshold Division's current deployment. One of three people alive who know what ORACLE actually is — and what SIGHTLINE's completion means. She's made a decision she can't explain to anyone with full context, and she's acting on it. Her reputation for ruthlessness is accurate. What it misses is the mechanism: she runs the calculation, then acts as though she didn't.

Lead Operator — Fireteam Omega-7
MAREN VOSS

Threshold Division's best active operator. Fourteen years. Four Earth deployments. Her combat record is classified above her own clearance level. She operates with a precision that reads as detachment — she hasn't recognized yet that it's actually the opposite. Holds the record for the longest continuous Signal Burn of any living operator. She's been told this six times. She hasn't asked what happened to the people who held it before her.

Lead Signal Theorist
DR. ELIAS VERNE

The man who built the academic framework that proves — rigorously — that the war cannot be won. He then spent three years keeping that paper classified. He's currently changing in ways the military chaplains recognize from the inside. Not religious in any formal sense. Just beginning to act like someone who has decided something, and hasn't told anyone what.

Demo Specialist — Fireteam Omega-7
KAIN

Highest-risk operator currently classified as functional. Background sealed. Signal output is off-chart and declining — following the exact curve that precedes Echo State, which is the technical term for what happens when an operator burns through all of themselves. He knows what that curve means. He's watching it happen with a precision that should concern command more than it does. He hasn't been pulled from rotation. No documented reason.

Three hundred and forty-one of them are still doing it. They have been doing it for one hundred years. Nobody has asked them if they want to stop. Nobody knows if that question is still available to ask.

— ORACLE Fragment 7. Authenticated as AION.
06

Operational Lexicon

Every concept in this world has two names — the official term Aethon uses, and what it actually refers to. The gap between them is where the story lives.

Official — What Operators Are Told
What It Actually Means
Signal Coherence
Faith / Conviction / Nerve
Contact / Refactored Substrate
Demon / The Ridden
Localized Probability Reset
A Blessing / Cleared Ground
Echo State / Burned Subjectivity
The Hollow / The Emptied
Ontological Forcing
Prayer / The Rite
Layer III Observation Event
Looking at God
Probability Decay / The Static
The Silence / Blighted Ground
Substrate Retroactive Null
The Void / The Unmaking
Senior Analyst / Signal Engineer
Confessor / Chaplain
Constructive Signal Interference
Divine Intervention
Veil Bleed / Substrate Exposure
Corruption / Where It Wept
Fused Multi-Substrate (Breacher)
The Merged / God's Fist
Sustained Residual Coherence Field
The 341 / The Standing
Static-Null Zone / Field Interior
The Quiet / Holy Ground
Gradient / Partial Substrate Replacement
The Changed / The Almost

FULL FRAMEWORK DOCUMENT

VL-3K.ΩA.001 — REV. 25 — 13 SECTIONS

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