About
Concept artist specializing in world-building, character design, and environment work. Based in Montréal, QC. Available for freelance and full-time roles.
I've spent the last five years building visual worlds for games and independent projects, anything that starts as an idea and needs to look like something real. I'm drawn to gritty, layered aesthetics: places that feel lived-in, characters that carry weight.
Before specializing in concept art I studied across three post secondary programs: art fundamentals at Sheridan College, illustration at Seneca College, and Concept art at Syn Studio. That progression shapes how I work: I think about design from the ground up, with as much attention to why something reads the way it does as to how it looks.
I'm currently open to new opportunities. If you're building something with a strong visual identity and need someone who can execute it, let's talk.
Toolset
Experience